Antonia Yunge

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EDUCATION

Hubo Cubo

Helping kids with their storytelling through a didactic game

With María Cristina Adasme & Camille Faúndez | Graphic & Product Design
city
Santiago de Chile
project
Undergraduate Project
date
2011

Context & Challenge How might we design a game that helps children in their education?

We researched and observed the dynamics of a classroom with children aged 7 to 11, from a lowincome public school in Santiago. We decided to focus on storytelling skills. At this educational stage kids are expected to be able to tell stories with coherent timelines, but they would usually go back and forth and ending up confused and losing the story.

The Game Having fun and telling collaborative stories

Hubo Cubo is a didactic game designed to help kids in their development of language & storytelling skills by using cubes to visualize the story timeline and promote creative thinking while having fun. The goal of the game is to collaboratively build a story using the contextual illustrations on the boxes and the words on the cubes using the rules provided by the dice. There’s no individual winner—the whole group wins when the board is complete.

46 wooden cubes with words in each of their 6 faces
23 boxes with contextual illustrations
12-sided die with word-matching rules for playing

1 Create a path for the story using the wooden boxes. The longer the path, the longer the story.

2 Choose your favorite 6 cubes and put a random cube at the beginning of the board.

3Roll the die. Follow the instructions on the die to choose the next cube.

Hubo: Same initial sound

Hubo Same final sound

Syl/la/bles Equal # of syllables

+1 Take a cube

Rhyme Make them Rhyme!

Same color

Lose a turn

HuboCubo Any cube!

4Put a cube in the board and tell a story using the word on the cube. Inspire your story with the illustrations on the wooden boxes.

5The team wins when the board is complete!

Game set
Cubes + dice
The contextual illustrations

I'm happy to hear from you

hello@antoniayunge.cl